Figure 55. Cartographies of Fear (2024)
Figure 55. Cartographies of Fear (2024)

This Interactive Visual Installation was commissioned to INDI with the focus of enhancing research in the areas of psychology and linguistics; to facilitate the exploration of the connections between the behavior of body metrics such as heartbeat and blood pressure with emotions such as fear and love.

3D Visuals run on Touch Designer and react in real-time to study subjects using multiple sensors worn on their heads and hands as well as around them.

Commissioned by :
Digital Humanities Research Group at UNAM and Tec de Monterrey

Figure 54. Cartographies of Fear (2024)
Figure 54. Cartographies of Fear (2024)

This Interactive Visual Installation was commissioned to INDI with the focus of enhancing research in the areas of psychology and linguistics; to facilitate the exploration of the connections between the behavior of body metrics such as heartbeat and blood pressure with emotions such as fear and love.

3D Visuals run on Touch Designer and react in real-time to study subjects using multiple sensors worn on their heads and hands as well as around them.

Commissioned by :
Digital Humanities Research Group at UNAM and Tec de Monterrey

Figure 53: Laiboyan Cyberphysical Technologies (2023)
Figure 53: Laiboyan Cyberphysical Technologies (2023)

Tec de Monterrey University and Professor Manuel Macías commissioned INDI on a one-year Business Development project to undergo market adaptation of their Original-IP Remote Laboratory Technology with a focus on accessing the Chinese market.

On-Site activities allowed for Strategic Product Development and Practical Business Development Guidelines to be developed for the project and for replication by other projects supported by the Univerity's International Center.

Commissioned by :
Tec Hub + Mexico-China Center China
Laiboyan China

Intellectual Property :
Tec de Monterrey Mexico Laiboyan Mexico

Figure 52. LUXAUT Lights for Behavioral Research (2023)
Figure 52. LUXAUT Lights for Behavioral Research (2023)

Following her research on the effects of light on behavioral patterns of children with autism, Professor Nadia Merad Coliac commissioned INDI to design and develop artificial replicas of her bioluminiscent bacteria - which she grows, feeds, and presents in laboratory-sample Petri Dishes.

An original electronic system and an initial batch of LUXAUT Lights focused on matching the specific Light-Wavelength of her bacteria were developed for clinical experimentation to be undergone during 2024, for scientific publication shortly after.

Commissioned by :
Nadia Merad Coliac
Institut de Neurophysiopathologie @ Université d'Aix-Marseille
Capsule d'Art France

Figure 51: Laiboyan Cyberphysical Technologies (2023)
Figure 51: Laiboyan Cyberphysical Technologies (2023)

Tec de Monterrey University and Professor Manuel Macías commissioned INDI on a one-year Business Development project to undergo market adaptation of their Original-IP Remote Laboratory Technology with a focus on accessing the Chinese market.

On-Site activities allowed for Strategic Product Development and Practical Business Development Guidelines to be developed for the project and for replication by other projects supported by the Univerity's International Center.

Commissioned by :
Tec Hub + Mexico-China Center China
Laiboyan China

Intellectual Property :
Tec de Monterrey Mexico
Laiboyan Mexico

Figure 50. LUXAUT Lights for Behavioral Research (2023)
Figure 50. LUXAUT Lights for Behavioral Research (2023)

Following her research on the effects of light on behavioral patterns of children with autism, Professor Nadia Merad Coliac commissioned INDI to design and develop artificial replicas of her bioluminiscent bacteria - which she grows, feeds, and presents in laboratory-sample Petri Dishes.

An original electronic system and an initial batch of LUXAUT Lights focused on matching the specific Light-Wavelength of her bacteria were developed for clinical experimentation to be undergone during 2024, for scientific publication shortly after.

Commissioned by :
Nadia Merad Coliac
Institut de Neurophysiopathologie @ Université d'Aix-Marseille
Capsule d'Art France

Figure 49: Mental Translations at Musée Granet (2022)
Figure 49: Mental Translations at Musée Granet (2022)

Équipés d'un casque EEG (Électroencéphalographie), permettant de mesurer l'activité électrique du cerveau, les visiteurs découvrent leur activité neuronale face aux œuvres analysées en temps réel puis retranscrite en onde lumineuses et sonores, créant ainsi une œuvre artistique éphémère.

Commissioned by :
Musée Granet and Arts Vivants Aix

Figure 48: Mental Translations at Musée Granet (2022)
Figure 48: Mental Translations at Musée Granet (2022)

Équipés d'un casque EEG (Électroencéphalographie), permettant de mesurer l'activité électrique du cerveau, les visiteurs découvrent leur activité neuronale face aux œuvres analysées en temps réel puis retranscrite en onde lumineuses et sonores, créant ainsi une œuvre artistique éphémère.

Commissioned by :
Musée Granet and Arts Vivants Aix

Figure 47: Laiboyan Cyberphysical Technologies (2023)
Figure 47: Laiboyan Cyberphysical Technologies (2023)

Tec de Monterrey University and Professor Manuel Macías commissioned INDI on a one-year Business Development project to undergo market adaptation of their Original-IP Remote Laboratory Technology with a focus on accessing the Chinese market.

On-Site activities allowed for Strategic Product Development and Practical Business Development Guidelines to be developed for the project and for replication by other projects supported by the Univerity's International Center.

Commissioned by :
Tec Hub + Mexico-China Center China
Laiboyan China

Intellectual Property :
Tec de Monterrey Mexico
Laiboyan Mexico

Figure 46: Mental Translations at Musée Granet (2022)
Figure 46: Mental Translations at Musée Granet (2022)

Équipés d'un casque EEG (Électroencéphalographie), permettant de mesurer l'activité électrique du cerveau, les visiteurs découvrent leur activité neuronale face aux œuvres analysées en temps réel puis retranscrite en onde lumineuses et sonores, créant ainsi une œuvre artistique éphémère.

Commissioned by :
Musée Granet and Arts Vivants Aix

Figure 45. EASYWalk EEG-Driven Rehabilitation Research (2021)
Figure 45. EASYWalk EEG-Driven Rehabilitation Research (2021)

Public project focused on online- and offline-feedback rehabilitation exoskeletons increasing training efficiency and facilitating usage in non-laboratory environments.

Included design and software improvements to the Alice Exoskeleton focused on user-friendliness and usage by non-specialized personnel.

Commissioned by :
DIH Technology Demonstrator (Horizon 2020)

Intellectual property :
INDI Ingénierie et Design (France)mBrainTrain (Serbia)

Go to project.

Figure 44. EASYWalk EEG-Driven Rehabilitation Research (2021)
Figure 44. EASYWalk EEG-Driven Rehabilitation Research (2021)

Public project focused on online- and offline-feedback rehabilitation exoskeletons increasing training efficiency and facilitating usage in non-laboratory environments.

Included design and software improvements to the Alice Exoskeleton focused on user-friendliness and usage by non-specialized personnel.

Commissioned by :
DIH Technology Demonstrator (Horizon 2020)

Intellectual property :
INDI Ingénierie et Design (France)
mBrainTrain (Serbia)

Go to project.

Figure 43. EASYWalk EEG-Driven Rehabilitation Research (2021)
Figure 43. EASYWalk EEG-Driven Rehabilitation Research (2021)

Public project focused on online- and offline-feedback rehabilitation exoskeletons increasing training efficiency and facilitating usage in non-laboratory environments.

Included design and software improvements to the Alice Exoskeleton focused on user-friendliness and usage by non-specialized personnel.

Commissioned by :
DIH Technology Demonstrator (Horizon 2020)

Intellectual property :
INDI Ingénierie et Design (France)
mBrainTrain (Serbia)

Go to project.

Figure 42. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)
Figure 42. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)

Interactive and Generative audiovisual installation for a public music festival at Château de la Tour D’Aigues.

A new take on one of Neon SciFi’s Brain Machines allowing the audience to control the light and colors which filled event and the castle’s atmosphere.

Commissioned by :
Parea Production France

Go to project.

Figure 41. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)
Figure 41. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)

Interactive and Generative audiovisual installation for a public music festival at Château de la Tour D’Aigues.

A new take on one of Neon SciFi’s Brain Machines allowing the audience to control the light and colors which filled event and the castle’s atmosphere.

Commissioned by :
Parea Production France

Go to project.

Figure 40. Woman Watching Art from the Mémoire Series (2021)
Figure 40. Woman Watching Art from the Mémoire Series (2021)

A piece which holds, portrays, and plays back 56 seconds of a woman’s experience in discovering an abstract painting by Anne-Marie Renan.

By capturing and imprinting the unconscious internal reactions in the brain, it attempts to record and maintain significant moments in deeper and truer ways.

Media and technique :
- 14 x Individual 12V DC LED-Lit + Hollowed Acrylic Panels on Arduino; intertwined by 1-3mm White/Red Cotton String
- 56 seconds of 15-25Hz PSD Brain Data captured on Emotiv Epoc+ and processed in Python 3.7
- Hole Patterns generated processing Brain Data through Touch Designer

Go to exploration.

Figure 39. Woman Watching Art from the Mémoire Series (2021)
Figure 39. Woman Watching Art from the Mémoire Series (2021)

A piece which holds, portrays, and plays back 56 seconds of a woman’s experience in discovering an abstract painting by Anne-Marie Renan.

By capturing and imprinting the unconscious internal reactions in the brain, it attempts to record and maintain significant moments in deeper and truer ways.

Media and technique :
- 14 x Individual 12V DC LED-Lit + Hollowed Acrylic Panels on Arduino; intertwined by 1-3mm White/Red Cotton String
- 56 seconds of 15-25Hz PSD Brain Data captured on Emotiv Epoc+ and processed in Python 3.7
- Hole Patterns generated processing Brain Data through Touch Designer

Go to exploration.

Figure 38. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)
Figure 38. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)

Interactive and Generative audiovisual installation for a public music festival at Château de la Tour D’Aigues.

A new take on one of Neon SciFi’s Brain Machines allowing the audience to control the light and colors which filled event and the castle’s atmosphere.

Commissioned by :
Parea Production France

Go to project.

Figure 37. Woman Watching Art from the Mémoire Series (2021)
Figure 37. Woman Watching Art from the Mémoire Series (2021)

A piece which holds, portrays, and plays back 56 seconds of a woman’s experience in discovering an abstract painting by Anne-Marie Renan.

By capturing and imprinting the unconscious internal reactions in the brain, it attempts to record and maintain significant moments in deeper and truer ways.

Media and technique :
- 14 x Individual 12V DC LED-Lit + Hollowed Acrylic Panels on Arduino; intertwined by 1-3mm White/Red Cotton String
- 56 seconds of 15-25Hz PSD Brain Data captured on Emotiv Epoc+ and processed in Python 3.7
- Hole Patterns generated processing Brain Data through Touch Designer

Go to exploration.

Figure 36. Traduction Mentale Interactive Art Installation at Festival de la Science Marseille (2021)
Figure 36. Traduction Mentale Interactive Art Installation at Festival de la Science Marseille (2021)

An installation of light and sound where visitors are instructed to think about and concentrate on memories of people and things they like. Through increased focus and engagement of their brain activity on specific appealing thoughts, increased amounts of light and sounds are generated on the machine’s body of panels.

A public exercise and introspection on that which we cherish and kindly remember.

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 35. Traduction Mentale Interactive Art Installation at Festival de la Science Marseille (2021)
Figure 35. Traduction Mentale Interactive Art Installation at Festival de la Science Marseille (2021)

An installation of light and sound where visitors are instructed to think about and concentrate on memories of people and things they like. Through increased focus and engagement of their brain activity on specific appealing thoughts, increased amounts of light and sounds are generated on the machine’s body of panels.

A public exercise and introspection on that which we cherish and kindly remember.

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 34. Mental Translations @ Biennale Chroniques (2021)
Figure 34. Mental Translations @ Biennale Chroniques (2021)

An ephemeral and real-time multi-sensory piece focused on the subjectivity of art appreciation.

Jesús Tamez-Duque challenges interacteurs to explore and question their reactions to Anne-Marie Renan's abstract art, as their engagement-related neural reactions are translated into room-engulfing light and sound.

What does each of us find engaging? Does the machine’s reaction shape our response in any way?

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 33. Mental Translations @ Biennale Chroniques (2021)
Figure 33. Mental Translations @ Biennale Chroniques (2021)

An ephemeral and real-time multi-sensory piece focused on the subjectivity of art appreciation.

Jesús Tamez-Duque challenges interacteurs to explore and question their reactions to Anne-Marie Renan's abstract art, as their engagement-related neural reactions are translated into room-engulfing light and sound.

What does each of us find engaging? Does the machine’s reaction shape our response in any way?

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 32. Mental Translations @ Biennale Chroniques (2021)
Figure 32. Mental Translations @ Biennale Chroniques (2021)

An ephemeral and real-time multi-sensory piece focused on the subjectivity of art appreciation.

Jesús Tamez-Duque challenges interacteurs to explore and question their reactions to Anne-Marie Renan's abstract art, as their engagement-related neural reactions are translated into room-engulfing light and sound.

What does each of us find engaging? Does the machine’s reaction shape our response in any way?

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 31. Experimentations on Exoskeletons for Dance (2020)
Figure 31. Experimentations on Exoskeletons for Dance (2020)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
L’Org Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 30. Mental Translations @ Biennale Chroniques (2021)
Figure 30. Mental Translations @ Biennale Chroniques (2021)

An ephemeral and real-time multi-sensory piece focused on the subjectivity of art appreciation.

Jesús Tamez-Duque challenges interacteurs to explore and question their reactions to Anne-Marie Renan's abstract art, as their engagement-related neural reactions are translated into room-engulfing light and sound.

What does each of us find engaging? Does the machine’s reaction shape our response in any way?

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 29. Experimentations on Exoskeletons for Dance (2020)
Figure 29. Experimentations on Exoskeletons for Dance (2020)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
L’Org Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 28. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)
Figure 28. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)

Museo de Arte Contemporáneo de Monterrey (MARCO) and INDI present an event conceptualized by Jesús Tamez-Duque and integrating brain machines designed and built by the studio.

Within this futuristic and creative night, visitors explore the chaos, the reactivities, and the controllable power of their own brains through installations based on the interactive use of << Máquinas Cerebrales 1-4 >> (INDI, 2019).

Media and technique :
Máquina Cerebral 1-4
DC Electronics on Arduino + Muse BCI on Pure Data

Go to project.

Figure 27. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)
Figure 27. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)

Museo de Arte Contemporáneo de Monterrey (MARCO) and INDI present an event conceptualized by Jesús Tamez-Duque and integrating brain machines designed and built by the studio.

Within this futuristic and creative night, visitors explore the chaos, the reactivities, and the controllable power of their own brains through installations based on the interactive use of << Máquinas Cerebrales 1-4 >> (INDI, 2019).

Media and technique :
Máquina Cerebral 1-4
DC Electronics on Arduino + Muse BCI on Pure Data

Go to project.

Figure 26. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)
Figure 26. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)

Museo de Arte Contemporáneo de Monterrey (MARCO) and INDI present an event conceptualized by Jesús Tamez-Duque and integrating brain machines designed and built by the studio.

Within this futuristic and creative night, visitors explore the chaos, the reactivities, and the controllable power of their own brains through installations based on the interactive use of << Máquinas Cerebrales 1-4 >> (INDI, 2019).

Media and technique :
Máquina Cerebral 1-4
DC Electronics on Arduino + Muse BCI on Pure Data

Go to project.

Figure 25. Experimentations on Exoskeletons for Dance (2020)
Figure 25. Experimentations on Exoskeletons for Dance (2020)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
L’Org Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 24. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)
Figure 24. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)

Museo de Arte Contemporáneo de Monterrey (MARCO) and INDI present an event conceptualized by Jesús Tamez-Duque and integrating brain machines designed and built by the studio.

Within this futuristic and creative night, visitors explore the chaos, the reactivities, and the controllable power of their own brains through installations based on the interactive use of << Máquinas Cerebrales 1-4 >> (INDI, 2019).

Media and technique :
Máquina Cerebral 1-4
DC Electronics on Arduino + Muse BCI on Pure Data

Go to project.

Figure 23. The Value of the Ephemeral (2019)
Figure 23. The Value of the Ephemeral (2019)

Through allowing visiting children with disabilities to perform apparently-ephemeral robotic walks, Jesús Tamez-Duque questions the focus and role of technology development, exploring the significance of simple events.

Leaving their wheelchairs and coming together with the ALICE to stand up and walk for the first time, youngsters and long-awaiting families become part of the questioning and the statement.

Media and technique :
ALICE Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 22. CHIEF + AKNEE (2016)
Figure 22. CHIEF + AKNEE (2016)

Following the growing importance of Exoskeleton Technology for Research, Health and Entrepreneurship, INDI was commissioned to develop, validate and clinically-test original prototypes with IP-protection potential.

Jesús Tamez-Duque’s designs focus on rethinking the development approach, strictly applying budget and material restrictions based on local-production principles for Latin America.

Commissioned by :
Tecnológico de Monterrey + WeaRobot

Intellectual property :
Tecnológico de Monterrey + INDI Ingeniería y Diseño (MX)

Go to project.

Figure 21. CHIEF + AKNEE (2016)
Figure 21. CHIEF + AKNEE (2016)

Following the growing importance of Exoskeleton Technology for Research, Health and Entrepreneurship, INDI was commissioned to develop, validate and clinically-test original prototypes with IP-protection potential.

Jesús Tamez-Duque’s designs focus on rethinking the development approach, strictly applying budget and material restrictions based on local-production principles for Latin America.

Commissioned by :
Tecnológico de Monterrey + WeaRobot

Intellectual property :
Tecnológico de Monterrey + INDI Ingeniería y Diseño (MX)

Go to project.

Figure 20. The Value of the Ephemeral (2019)
Figure 20. The Value of the Ephemeral (2019)

Through allowing visiting children with disabilities to perform apparently-ephemeral robotic walks, Jesús Tamez-Duque questions the focus and role of technology development, exploring the significance of simple events.

Leaving their wheelchairs and coming together with the ALICE to stand up and walk for the first time, youngsters and long-awaiting families become part of the questioning and the statement.

Media and technique :
ALICE Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 19. Experimentations on Exoskeletons for Dance (2019)
Figure 19. Experimentations on Exoskeletons for Dance (2019)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
Annie Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 18. Beta Band (2019)
Figure 18. Beta Band (2019)

Integrating the studio’s << Máquina cerebral 4 >> Jesús Tamez-Duque and Société des Neurosciences presented an installation within which visitors are challenged to explore and question their ability to control their own thoughts.

In allowing a public and real-time comparison between visitors from varying disciplines, differences potentially existent at a neural level are evidenced, as well as doubts on their implications or meanings.

Disparities in academic upbringing, personality and even gender are brought to the spotlight through a seemingly innocent neural exercise.

Media and technique :
Máquina cerebral 4.
~80m of 12V + 20Amp DC LEDs over MDF Panels + Muse 1 MoBI on Pure Data.

Go to project.

Figure 17. Experimentations on Exoskeletons for Dance (2019)
Figure 17. Experimentations on Exoskeletons for Dance (2019)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
Annie Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 16. Experimentations on Exoskeletons for Dance (2019)
Figure 16. Experimentations on Exoskeletons for Dance (2019)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
Annie Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 15. VP Band (2016)
Figure 15. VP Band (2016)

One of INDI’s earliest research commissions, the project called for a POC development of a novel injection alternative which would render the process (1) simple and (2) painless, while also (3) making needle reuse impossible.

Jesús Tamez-Duque’s and Alexandra Acosta-Cavazos’s design featured innovative mechanics tested up to TRL = 4.

Commissioned :
Tecnológico de Monterrey

Intellectual Property :
INDI Ingeniería y Diseño

Go to project.

Figure 14: Beta Band (2019)
Figure 14: Beta Band (2019)

Integrating the studio’s << Máquina cerebral 4 >> Jesús Tamez-Duque and Société des Neurosciences presented an installation within which visitors are challenged to explore and question their ability to control their own thoughts.

In allowing a public and real-time comparison between visitors from varying disciplines, differences potentially existent at a neural level are evidenced, as well as doubts on their implications or meanings.

Disparities in academic upbringing, personality and even gender are brought to the spotlight through a seemingly innocent neural exercise.

Media and technique :
Máquina cerebral 4.
~80m of 12V + 20Amp DC LEDs over MDF Panels + Muse 1 MoBI on Pure Data.

Go to project.

Figure 13. Beta Band (2019)
Figure 13. Beta Band (2019)

Integrating the studio’s << Máquina cerebral 4 >> Jesús Tamez-Duque and Société des Neurosciences presented an installation within which visitors are challenged to explore and question their ability to control their own thoughts.

In allowing a public and real-time comparison between visitors from varying disciplines, differences potentially existent at a neural level are evidenced, as well as doubts on their implications or meanings.

Disparities in academic upbringing, personality and even gender are brought to the spotlight through a seemingly innocent neural exercise.

Media and technique :
Máquina cerebral 4.
~80m of 12V + 20Amp DC LEDs over MDF Panels + Muse 1 MoBI on Pure Data.

Go to project.

Figure 12. NeuroArte (2016)
Figure 12. NeuroArte (2016)

Jesús Tamez-Duque and Museo MARCO (Monterrey) presented an installation which took unexpecting visitors through an explorative journey where neural connections to artistic elements were collected and immortalized, in an effort to find meaningful and unique reactions to art and the museum. Through their participation, visitors become part of a potentially-cold questioning of the intimate connections generated by art, and of the role of the museum.

Media and technique :
Muse 1 Headband + gTec Nautilus proprietary MoBIs on MatLab Statistics and Machine Learning Toolkits.

Go to project.

Figure 11. NeuroArte (2016)
Figure 11. NeuroArte (2016)

Jesús Tamez-Duque and Museo MARCO (Monterrey) presented an installation which took unexpecting visitors through an explorative journey where neural connections to artistic elements were collected and immortalized, in an effort to find meaningful and unique reactions to art and the museum. Through their participation, visitors become part of a potentially-cold questioning of the intimate connections generated by art, and of the role of the museum.

Media and technique :
Muse 1 Headband + gTec Nautilus proprietary MoBIs on MatLab Statistics and Machine Learning Toolkits.

Go to project.

Figure 10 VP Band (2016)
Figure 10 VP Band (2016)

One of INDI’s earliest research commissions, the project called for a POC development of a novel injection alternative which would render the process (1) simple and (2) painless, while also (3) making needle reuse impossible.

Jesús Tamez-Duque’s and Alexandra Acosta-Cavazos’s design featured innovative mechanics tested up to TRL = 4.

Commissioned :
Tecnológico de Monterrey

Intellectual Property :
INDI Ingeniería y Diseño

Go to project.

Figure 9. NeuroArte (2016)
Figure 9. NeuroArte (2016)

Jesús Tamez-Duque and Museo MARCO (Monterrey) presented an installation which took unexpecting visitors through an explorative journey where neural connections to artistic elements were collected and immortalized, in an effort to find meaningful and unique reactions to art and the museum. Through their participation, visitors become part of a potentially-cold questioning of the intimate connections generated by art, and of the role of the museum.

Media and technique :
Muse 1 Headband + gTec Nautilus proprietary MoBIs on MatLab Statistics and Machine Learning Toolkits.

Go to project.

Figure 8. VP Band (2016)
Figure 8. VP Band (2016)

One of INDI’s early research commissions, the project called for a POC development of a novel injection alternative which would render the process (1) simple and (2) painless, while also (3) making needle reuse impossible.

Jesús Tamez-Duque’s and Alexandra Acosta-Cavazos’s design featured innovative mechanics tested up to TRL = 4.

Commissioned :
Tecnológico de Monterrey

Intellectual Property :
INDI Ingeniería y Diseño

Go to project.

Figure 7. NeuroArte (2016)
Figure 7. NeuroArte (2016)

Jesús Tamez-Duque and Museo MARCO (Monterrey) presented an installation which took unexpecting visitors through an explorative journey where neural connections to artistic elements were collected and immortalized, in an effort to find meaningful and unique reactions to art and the museum. Through their participation, visitors become part of a potentially-cold questioning of the intimate connections generated by art, and of the role of the museum.

Media and technique :
Muse 1 Headband + gTec Nautilus proprietary MoBIs on MatLab Statistics and Machine Learning Toolkits.

Go to project.

Figure 6. Morphē (2020)
Figure 6. Morphē (2020)

Eleni Xynogala, Myroslava Kuts and Jesús Tamez-Duque created this performance piece as an initial exploration of the expressive and poetic potential of the fusion between body, brain, artificial intelligence, and real-time projection.

Through a choreography which consists of reactions to algorithm-generated phrases based on << La République de Platon >>, morphing surfaces come to life in a translation of the neural behavior of the performer.

Media and technique :
Muse 1 Headband on Touch Designer.

Go to project.

Figure 5. SPEK (2016)
Figure 5. SPEK (2016)

Having created and showed their original << Neuro Science Fiction >> play dealing on the existance of human consciousness beyond the physical realm, Cristina Alanís and Emanuel Anguiano commissioned INDI to build in additional layers of narrative complexity through the use of actual Brain Technologies.

Along the span of 20+ presentations, a compendium of “digital consciousness fingerprints” was created as visitors pondered the possibility of existance beyond their bodies; something which might very well result from such records.

Commissioned by :
REAP Films + La Jaula del Conejo

Intellectual property :
Cristina Alanís + Emanuel Anguiano

Go to project.

Figure 4. Morphē (2020)
Figure 4. Morphē (2020)

Eleni Xynogala, Myroslava Kuts and Jesús Tamez-Duque created this performance piece as an initial exploration of the expressive and poetic potential of the fusion between body, brain, artificial intelligence, and real-time projection.

Through a choreography which consists of reactions to algorithm-generated phrases based on << La République de Platon >>, morphing surfaces come to life in a translation of the neural behavior of the performer.

Media and technique :
Muse 1 Headband on Touch Designer.

Go to project.

Figure 3. Morphē (2020)
Figure 3. Morphē (2020)

Eleni Xynogala, Myroslava Kuts and Jesús Tamez-Duque created this performance piece as an initial exploration of the expressive and poetic potential of the fusion between body, brain, artificial intelligence, and real-time projection.

Through a choreography which consists of reactions to algorithm-generated phrases based on << La République de Platon >>, morphing surfaces come to life in a translation of the neural behavior of the performer.

Media and technique :
Muse 1 Headband on Touch Designer.

Go to project.

Figure 2. SPEK (2016)
Figure 2. SPEK (2016)

Having created and showed their original << Neuro Science Fiction >> play dealing on the existance of human consciousness beyond the physical realm, Cristina Alanís and Emanuel Anguiano commissioned INDI to build in additional layers of narrative complexity through the use of actual Brain Technologies.

Along the span of 20+ presentations, a compendium of “digital consciousness fingerprints” was created as visitors pondered the possibility of existance beyond their bodies; something which might very well result from such records.

Commissioned by :
REAP Films + La Jaula del Conejo

Intellectual property :
Cristina Alanís + Emanuel Anguiano

Go to project.

Figure 1. SPEK (2016)
Figure 1. SPEK (2016)

Having created and showed their original << Neuro Science Fiction >> play dealing on the existance of human consciousness beyond the physical realm, Cristina Alanís and Emanuel Anguiano commissioned INDI to build in additional layers of narrative complexity through the use of actual Brain Technologies.

Along the span of 20+ presentations, a compendium of “digital consciousness fingerprints” was created as visitors pondered the possibility of existance beyond their bodies; something which might very well result from such records.

Commissioned by :
REAP Films + La Jaula del Conejo

Intellectual property :
Cristina Alanís + Emanuel Anguiano

Go to project.

Figure 55. Cartographies of Fear (2024)
Figure 54. Cartographies of Fear (2024)
Figure 53: Laiboyan Cyberphysical Technologies (2023)
Figure 52. LUXAUT Lights for Behavioral Research (2023)
Figure 51: Laiboyan Cyberphysical Technologies (2023)
Figure 50. LUXAUT Lights for Behavioral Research (2023)
Figure 49: Mental Translations at Musée Granet (2022)
Figure 48: Mental Translations at Musée Granet (2022)
Figure 47: Laiboyan Cyberphysical Technologies (2023)
Figure 46: Mental Translations at Musée Granet (2022)
Figure 45. EASYWalk EEG-Driven Rehabilitation Research (2021)
Figure 44. EASYWalk EEG-Driven Rehabilitation Research (2021)
Figure 43. EASYWalk EEG-Driven Rehabilitation Research (2021)
Figure 42. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)
Figure 41. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)
Figure 40. Woman Watching Art from the Mémoire Series (2021)
Figure 39. Woman Watching Art from the Mémoire Series (2021)
Figure 38. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)
Figure 37. Woman Watching Art from the Mémoire Series (2021)
Figure 36. Traduction Mentale Interactive Art Installation at Festival de la Science Marseille (2021)
Figure 35. Traduction Mentale Interactive Art Installation at Festival de la Science Marseille (2021)
Figure 34. Mental Translations @ Biennale Chroniques (2021)
Figure 33. Mental Translations @ Biennale Chroniques (2021)
Figure 32. Mental Translations @ Biennale Chroniques (2021)
Figure 31. Experimentations on Exoskeletons for Dance (2020)
Figure 30. Mental Translations @ Biennale Chroniques (2021)
Figure 29. Experimentations on Exoskeletons for Dance (2020)
Figure 28. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)
Figure 27. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)
Figure 26. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)
Figure 25. Experimentations on Exoskeletons for Dance (2020)
Figure 24. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)
Figure 23. The Value of the Ephemeral (2019)
Figure 22. CHIEF + AKNEE (2016)
Figure 21. CHIEF + AKNEE (2016)
Figure 20. The Value of the Ephemeral (2019)
Figure 19. Experimentations on Exoskeletons for Dance (2019)
Figure 18. Beta Band (2019)
Figure 17. Experimentations on Exoskeletons for Dance (2019)
Figure 16. Experimentations on Exoskeletons for Dance (2019)
Figure 15. VP Band (2016)
Figure 14: Beta Band (2019)
Figure 13. Beta Band (2019)
Figure 12. NeuroArte (2016)
Figure 11. NeuroArte (2016)
Figure 10 VP Band (2016)
Figure 9. NeuroArte (2016)
Figure 8. VP Band (2016)
Figure 7. NeuroArte (2016)
Figure 6. Morphē (2020)
Figure 5. SPEK (2016)
Figure 4. Morphē (2020)
Figure 3. Morphē (2020)
Figure 2. SPEK (2016)
Figure 1. SPEK (2016)
Figure 55. Cartographies of Fear (2024)

This Interactive Visual Installation was commissioned to INDI with the focus of enhancing research in the areas of psychology and linguistics; to facilitate the exploration of the connections between the behavior of body metrics such as heartbeat and blood pressure with emotions such as fear and love.

3D Visuals run on Touch Designer and react in real-time to study subjects using multiple sensors worn on their heads and hands as well as around them.

Commissioned by :
Digital Humanities Research Group at UNAM and Tec de Monterrey

Figure 54. Cartographies of Fear (2024)

This Interactive Visual Installation was commissioned to INDI with the focus of enhancing research in the areas of psychology and linguistics; to facilitate the exploration of the connections between the behavior of body metrics such as heartbeat and blood pressure with emotions such as fear and love.

3D Visuals run on Touch Designer and react in real-time to study subjects using multiple sensors worn on their heads and hands as well as around them.

Commissioned by :
Digital Humanities Research Group at UNAM and Tec de Monterrey

Figure 53: Laiboyan Cyberphysical Technologies (2023)

Tec de Monterrey University and Professor Manuel Macías commissioned INDI on a one-year Business Development project to undergo market adaptation of their Original-IP Remote Laboratory Technology with a focus on accessing the Chinese market.

On-Site activities allowed for Strategic Product Development and Practical Business Development Guidelines to be developed for the project and for replication by other projects supported by the Univerity's International Center.

Commissioned by :
Tec Hub + Mexico-China Center China
Laiboyan China

Intellectual Property :
Tec de Monterrey Mexico Laiboyan Mexico

Figure 52. LUXAUT Lights for Behavioral Research (2023)

Following her research on the effects of light on behavioral patterns of children with autism, Professor Nadia Merad Coliac commissioned INDI to design and develop artificial replicas of her bioluminiscent bacteria - which she grows, feeds, and presents in laboratory-sample Petri Dishes.

An original electronic system and an initial batch of LUXAUT Lights focused on matching the specific Light-Wavelength of her bacteria were developed for clinical experimentation to be undergone during 2024, for scientific publication shortly after.

Commissioned by :
Nadia Merad Coliac
Institut de Neurophysiopathologie @ Université d'Aix-Marseille
Capsule d'Art France

Figure 51: Laiboyan Cyberphysical Technologies (2023)

Tec de Monterrey University and Professor Manuel Macías commissioned INDI on a one-year Business Development project to undergo market adaptation of their Original-IP Remote Laboratory Technology with a focus on accessing the Chinese market.

On-Site activities allowed for Strategic Product Development and Practical Business Development Guidelines to be developed for the project and for replication by other projects supported by the Univerity's International Center.

Commissioned by :
Tec Hub + Mexico-China Center China
Laiboyan China

Intellectual Property :
Tec de Monterrey Mexico
Laiboyan Mexico

Figure 50. LUXAUT Lights for Behavioral Research (2023)

Following her research on the effects of light on behavioral patterns of children with autism, Professor Nadia Merad Coliac commissioned INDI to design and develop artificial replicas of her bioluminiscent bacteria - which she grows, feeds, and presents in laboratory-sample Petri Dishes.

An original electronic system and an initial batch of LUXAUT Lights focused on matching the specific Light-Wavelength of her bacteria were developed for clinical experimentation to be undergone during 2024, for scientific publication shortly after.

Commissioned by :
Nadia Merad Coliac
Institut de Neurophysiopathologie @ Université d'Aix-Marseille
Capsule d'Art France

Figure 49: Mental Translations at Musée Granet (2022)

Équipés d'un casque EEG (Électroencéphalographie), permettant de mesurer l'activité électrique du cerveau, les visiteurs découvrent leur activité neuronale face aux œuvres analysées en temps réel puis retranscrite en onde lumineuses et sonores, créant ainsi une œuvre artistique éphémère.

Commissioned by :
Musée Granet and Arts Vivants Aix

Figure 48: Mental Translations at Musée Granet (2022)

Équipés d'un casque EEG (Électroencéphalographie), permettant de mesurer l'activité électrique du cerveau, les visiteurs découvrent leur activité neuronale face aux œuvres analysées en temps réel puis retranscrite en onde lumineuses et sonores, créant ainsi une œuvre artistique éphémère.

Commissioned by :
Musée Granet and Arts Vivants Aix

Figure 47: Laiboyan Cyberphysical Technologies (2023)

Tec de Monterrey University and Professor Manuel Macías commissioned INDI on a one-year Business Development project to undergo market adaptation of their Original-IP Remote Laboratory Technology with a focus on accessing the Chinese market.

On-Site activities allowed for Strategic Product Development and Practical Business Development Guidelines to be developed for the project and for replication by other projects supported by the Univerity's International Center.

Commissioned by :
Tec Hub + Mexico-China Center China
Laiboyan China

Intellectual Property :
Tec de Monterrey Mexico
Laiboyan Mexico

Figure 46: Mental Translations at Musée Granet (2022)

Équipés d'un casque EEG (Électroencéphalographie), permettant de mesurer l'activité électrique du cerveau, les visiteurs découvrent leur activité neuronale face aux œuvres analysées en temps réel puis retranscrite en onde lumineuses et sonores, créant ainsi une œuvre artistique éphémère.

Commissioned by :
Musée Granet and Arts Vivants Aix

Figure 45. EASYWalk EEG-Driven Rehabilitation Research (2021)

Public project focused on online- and offline-feedback rehabilitation exoskeletons increasing training efficiency and facilitating usage in non-laboratory environments.

Included design and software improvements to the Alice Exoskeleton focused on user-friendliness and usage by non-specialized personnel.

Commissioned by :
DIH Technology Demonstrator (Horizon 2020)

Intellectual property :
INDI Ingénierie et Design (France)mBrainTrain (Serbia)

Go to project.

Figure 44. EASYWalk EEG-Driven Rehabilitation Research (2021)

Public project focused on online- and offline-feedback rehabilitation exoskeletons increasing training efficiency and facilitating usage in non-laboratory environments.

Included design and software improvements to the Alice Exoskeleton focused on user-friendliness and usage by non-specialized personnel.

Commissioned by :
DIH Technology Demonstrator (Horizon 2020)

Intellectual property :
INDI Ingénierie et Design (France)
mBrainTrain (Serbia)

Go to project.

Figure 43. EASYWalk EEG-Driven Rehabilitation Research (2021)

Public project focused on online- and offline-feedback rehabilitation exoskeletons increasing training efficiency and facilitating usage in non-laboratory environments.

Included design and software improvements to the Alice Exoskeleton focused on user-friendliness and usage by non-specialized personnel.

Commissioned by :
DIH Technology Demonstrator (Horizon 2020)

Intellectual property :
INDI Ingénierie et Design (France)
mBrainTrain (Serbia)

Go to project.

Figure 42. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)

Interactive and Generative audiovisual installation for a public music festival at Château de la Tour D’Aigues.

A new take on one of Neon SciFi’s Brain Machines allowing the audience to control the light and colors which filled event and the castle’s atmosphere.

Commissioned by :
Parea Production France

Go to project.

Figure 41. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)

Interactive and Generative audiovisual installation for a public music festival at Château de la Tour D’Aigues.

A new take on one of Neon SciFi’s Brain Machines allowing the audience to control the light and colors which filled event and the castle’s atmosphere.

Commissioned by :
Parea Production France

Go to project.

Figure 40. Woman Watching Art from the Mémoire Series (2021)

A piece which holds, portrays, and plays back 56 seconds of a woman’s experience in discovering an abstract painting by Anne-Marie Renan.

By capturing and imprinting the unconscious internal reactions in the brain, it attempts to record and maintain significant moments in deeper and truer ways.

Media and technique :
- 14 x Individual 12V DC LED-Lit + Hollowed Acrylic Panels on Arduino; intertwined by 1-3mm White/Red Cotton String
- 56 seconds of 15-25Hz PSD Brain Data captured on Emotiv Epoc+ and processed in Python 3.7
- Hole Patterns generated processing Brain Data through Touch Designer

Go to exploration.

Figure 39. Woman Watching Art from the Mémoire Series (2021)

A piece which holds, portrays, and plays back 56 seconds of a woman’s experience in discovering an abstract painting by Anne-Marie Renan.

By capturing and imprinting the unconscious internal reactions in the brain, it attempts to record and maintain significant moments in deeper and truer ways.

Media and technique :
- 14 x Individual 12V DC LED-Lit + Hollowed Acrylic Panels on Arduino; intertwined by 1-3mm White/Red Cotton String
- 56 seconds of 15-25Hz PSD Brain Data captured on Emotiv Epoc+ and processed in Python 3.7
- Hole Patterns generated processing Brain Data through Touch Designer

Go to exploration.

Figure 38. NeonSciFi Sessions x Parea Festival Audiovisual Installation (2021)

Interactive and Generative audiovisual installation for a public music festival at Château de la Tour D’Aigues.

A new take on one of Neon SciFi’s Brain Machines allowing the audience to control the light and colors which filled event and the castle’s atmosphere.

Commissioned by :
Parea Production France

Go to project.

Figure 37. Woman Watching Art from the Mémoire Series (2021)

A piece which holds, portrays, and plays back 56 seconds of a woman’s experience in discovering an abstract painting by Anne-Marie Renan.

By capturing and imprinting the unconscious internal reactions in the brain, it attempts to record and maintain significant moments in deeper and truer ways.

Media and technique :
- 14 x Individual 12V DC LED-Lit + Hollowed Acrylic Panels on Arduino; intertwined by 1-3mm White/Red Cotton String
- 56 seconds of 15-25Hz PSD Brain Data captured on Emotiv Epoc+ and processed in Python 3.7
- Hole Patterns generated processing Brain Data through Touch Designer

Go to exploration.

Figure 36. Traduction Mentale Interactive Art Installation at Festival de la Science Marseille (2021)

An installation of light and sound where visitors are instructed to think about and concentrate on memories of people and things they like. Through increased focus and engagement of their brain activity on specific appealing thoughts, increased amounts of light and sounds are generated on the machine’s body of panels.

A public exercise and introspection on that which we cherish and kindly remember.

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 35. Traduction Mentale Interactive Art Installation at Festival de la Science Marseille (2021)

An installation of light and sound where visitors are instructed to think about and concentrate on memories of people and things they like. Through increased focus and engagement of their brain activity on specific appealing thoughts, increased amounts of light and sounds are generated on the machine’s body of panels.

A public exercise and introspection on that which we cherish and kindly remember.

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 34. Mental Translations @ Biennale Chroniques (2021)

An ephemeral and real-time multi-sensory piece focused on the subjectivity of art appreciation.

Jesús Tamez-Duque challenges interacteurs to explore and question their reactions to Anne-Marie Renan's abstract art, as their engagement-related neural reactions are translated into room-engulfing light and sound.

What does each of us find engaging? Does the machine’s reaction shape our response in any way?

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 33. Mental Translations @ Biennale Chroniques (2021)

An ephemeral and real-time multi-sensory piece focused on the subjectivity of art appreciation.

Jesús Tamez-Duque challenges interacteurs to explore and question their reactions to Anne-Marie Renan's abstract art, as their engagement-related neural reactions are translated into room-engulfing light and sound.

What does each of us find engaging? Does the machine’s reaction shape our response in any way?

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 32. Mental Translations @ Biennale Chroniques (2021)

An ephemeral and real-time multi-sensory piece focused on the subjectivity of art appreciation.

Jesús Tamez-Duque challenges interacteurs to explore and question their reactions to Anne-Marie Renan's abstract art, as their engagement-related neural reactions are translated into room-engulfing light and sound.

What does each of us find engaging? Does the machine’s reaction shape our response in any way?

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 31. Experimentations on Exoskeletons for Dance (2020)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
L’Org Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 30. Mental Translations @ Biennale Chroniques (2021)

An ephemeral and real-time multi-sensory piece focused on the subjectivity of art appreciation.

Jesús Tamez-Duque challenges interacteurs to explore and question their reactions to Anne-Marie Renan's abstract art, as their engagement-related neural reactions are translated into room-engulfing light and sound.

What does each of us find engaging? Does the machine’s reaction shape our response in any way?

Media and technique :
Máquina cerebral 4 by INDI
~80m of 12V + 20Amp DC LEDs over MDF panels + Epoc+ Emotiv MoBI on Touch Designer

Go to exploration.

Figure 29. Experimentations on Exoskeletons for Dance (2020)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
L’Org Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 28. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)

Museo de Arte Contemporáneo de Monterrey (MARCO) and INDI present an event conceptualized by Jesús Tamez-Duque and integrating brain machines designed and built by the studio.

Within this futuristic and creative night, visitors explore the chaos, the reactivities, and the controllable power of their own brains through installations based on the interactive use of << Máquinas Cerebrales 1-4 >> (INDI, 2019).

Media and technique :
Máquina Cerebral 1-4
DC Electronics on Arduino + Muse BCI on Pure Data

Go to project.

Figure 27. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)

Museo de Arte Contemporáneo de Monterrey (MARCO) and INDI present an event conceptualized by Jesús Tamez-Duque and integrating brain machines designed and built by the studio.

Within this futuristic and creative night, visitors explore the chaos, the reactivities, and the controllable power of their own brains through installations based on the interactive use of << Máquinas Cerebrales 1-4 >> (INDI, 2019).

Media and technique :
Máquina Cerebral 1-4
DC Electronics on Arduino + Muse BCI on Pure Data

Go to project.

Figure 26. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)

Museo de Arte Contemporáneo de Monterrey (MARCO) and INDI present an event conceptualized by Jesús Tamez-Duque and integrating brain machines designed and built by the studio.

Within this futuristic and creative night, visitors explore the chaos, the reactivities, and the controllable power of their own brains through installations based on the interactive use of << Máquinas Cerebrales 1-4 >> (INDI, 2019).

Media and technique :
Máquina Cerebral 1-4
DC Electronics on Arduino + Muse BCI on Pure Data

Go to project.

Figure 25. Experimentations on Exoskeletons for Dance (2020)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
L’Org Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 24. Neon SciFi: Neuro by INDI Ingeniería y Diseño (2019)

Museo de Arte Contemporáneo de Monterrey (MARCO) and INDI present an event conceptualized by Jesús Tamez-Duque and integrating brain machines designed and built by the studio.

Within this futuristic and creative night, visitors explore the chaos, the reactivities, and the controllable power of their own brains through installations based on the interactive use of << Máquinas Cerebrales 1-4 >> (INDI, 2019).

Media and technique :
Máquina Cerebral 1-4
DC Electronics on Arduino + Muse BCI on Pure Data

Go to project.

Figure 23. The Value of the Ephemeral (2019)

Through allowing visiting children with disabilities to perform apparently-ephemeral robotic walks, Jesús Tamez-Duque questions the focus and role of technology development, exploring the significance of simple events.

Leaving their wheelchairs and coming together with the ALICE to stand up and walk for the first time, youngsters and long-awaiting families become part of the questioning and the statement.

Media and technique :
ALICE Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 22. CHIEF + AKNEE (2016)

Following the growing importance of Exoskeleton Technology for Research, Health and Entrepreneurship, INDI was commissioned to develop, validate and clinically-test original prototypes with IP-protection potential.

Jesús Tamez-Duque’s designs focus on rethinking the development approach, strictly applying budget and material restrictions based on local-production principles for Latin America.

Commissioned by :
Tecnológico de Monterrey + WeaRobot

Intellectual property :
Tecnológico de Monterrey + INDI Ingeniería y Diseño (MX)

Go to project.

Figure 21. CHIEF + AKNEE (2016)

Following the growing importance of Exoskeleton Technology for Research, Health and Entrepreneurship, INDI was commissioned to develop, validate and clinically-test original prototypes with IP-protection potential.

Jesús Tamez-Duque’s designs focus on rethinking the development approach, strictly applying budget and material restrictions based on local-production principles for Latin America.

Commissioned by :
Tecnológico de Monterrey + WeaRobot

Intellectual property :
Tecnológico de Monterrey + INDI Ingeniería y Diseño (MX)

Go to project.

Figure 20. The Value of the Ephemeral (2019)

Through allowing visiting children with disabilities to perform apparently-ephemeral robotic walks, Jesús Tamez-Duque questions the focus and role of technology development, exploring the significance of simple events.

Leaving their wheelchairs and coming together with the ALICE to stand up and walk for the first time, youngsters and long-awaiting families become part of the questioning and the statement.

Media and technique :
ALICE Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 19. Experimentations on Exoskeletons for Dance (2019)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
Annie Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 18. Beta Band (2019)

Integrating the studio’s << Máquina cerebral 4 >> Jesús Tamez-Duque and Société des Neurosciences presented an installation within which visitors are challenged to explore and question their ability to control their own thoughts.

In allowing a public and real-time comparison between visitors from varying disciplines, differences potentially existent at a neural level are evidenced, as well as doubts on their implications or meanings.

Disparities in academic upbringing, personality and even gender are brought to the spotlight through a seemingly innocent neural exercise.

Media and technique :
Máquina cerebral 4.
~80m of 12V + 20Amp DC LEDs over MDF Panels + Muse 1 MoBI on Pure Data.

Go to project.

Figure 17. Experimentations on Exoskeletons for Dance (2019)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
Annie Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 16. Experimentations on Exoskeletons for Dance (2019)

The L’Org Exoskeleton was developed for an exploratory project with CIE Shonen (Marseille,France) to push the boundaries of contemporary ballet using wearable machines overpowering, limiting, and pushing dancers’ bodies.

Work is still ongoing to find the best performance embodiment for this mixture of robotics and dance.

Media and technique :
Annie Powered Exoskeleton
26Nm/12V DC Motors on Arduino over Metal, Plastic, and Carbon Fiber Structure

Go to project.

Figure 15. VP Band (2016)

One of INDI’s earliest research commissions, the project called for a POC development of a novel injection alternative which would render the process (1) simple and (2) painless, while also (3) making needle reuse impossible.

Jesús Tamez-Duque’s and Alexandra Acosta-Cavazos’s design featured innovative mechanics tested up to TRL = 4.

Commissioned :
Tecnológico de Monterrey

Intellectual Property :
INDI Ingeniería y Diseño

Go to project.

Figure 14: Beta Band (2019)

Integrating the studio’s << Máquina cerebral 4 >> Jesús Tamez-Duque and Société des Neurosciences presented an installation within which visitors are challenged to explore and question their ability to control their own thoughts.

In allowing a public and real-time comparison between visitors from varying disciplines, differences potentially existent at a neural level are evidenced, as well as doubts on their implications or meanings.

Disparities in academic upbringing, personality and even gender are brought to the spotlight through a seemingly innocent neural exercise.

Media and technique :
Máquina cerebral 4.
~80m of 12V + 20Amp DC LEDs over MDF Panels + Muse 1 MoBI on Pure Data.

Go to project.

Figure 13. Beta Band (2019)

Integrating the studio’s << Máquina cerebral 4 >> Jesús Tamez-Duque and Société des Neurosciences presented an installation within which visitors are challenged to explore and question their ability to control their own thoughts.

In allowing a public and real-time comparison between visitors from varying disciplines, differences potentially existent at a neural level are evidenced, as well as doubts on their implications or meanings.

Disparities in academic upbringing, personality and even gender are brought to the spotlight through a seemingly innocent neural exercise.

Media and technique :
Máquina cerebral 4.
~80m of 12V + 20Amp DC LEDs over MDF Panels + Muse 1 MoBI on Pure Data.

Go to project.

Figure 12. NeuroArte (2016)

Jesús Tamez-Duque and Museo MARCO (Monterrey) presented an installation which took unexpecting visitors through an explorative journey where neural connections to artistic elements were collected and immortalized, in an effort to find meaningful and unique reactions to art and the museum. Through their participation, visitors become part of a potentially-cold questioning of the intimate connections generated by art, and of the role of the museum.

Media and technique :
Muse 1 Headband + gTec Nautilus proprietary MoBIs on MatLab Statistics and Machine Learning Toolkits.

Go to project.

Figure 11. NeuroArte (2016)

Jesús Tamez-Duque and Museo MARCO (Monterrey) presented an installation which took unexpecting visitors through an explorative journey where neural connections to artistic elements were collected and immortalized, in an effort to find meaningful and unique reactions to art and the museum. Through their participation, visitors become part of a potentially-cold questioning of the intimate connections generated by art, and of the role of the museum.

Media and technique :
Muse 1 Headband + gTec Nautilus proprietary MoBIs on MatLab Statistics and Machine Learning Toolkits.

Go to project.

Figure 10 VP Band (2016)

One of INDI’s earliest research commissions, the project called for a POC development of a novel injection alternative which would render the process (1) simple and (2) painless, while also (3) making needle reuse impossible.

Jesús Tamez-Duque’s and Alexandra Acosta-Cavazos’s design featured innovative mechanics tested up to TRL = 4.

Commissioned :
Tecnológico de Monterrey

Intellectual Property :
INDI Ingeniería y Diseño

Go to project.

Figure 9. NeuroArte (2016)

Jesús Tamez-Duque and Museo MARCO (Monterrey) presented an installation which took unexpecting visitors through an explorative journey where neural connections to artistic elements were collected and immortalized, in an effort to find meaningful and unique reactions to art and the museum. Through their participation, visitors become part of a potentially-cold questioning of the intimate connections generated by art, and of the role of the museum.

Media and technique :
Muse 1 Headband + gTec Nautilus proprietary MoBIs on MatLab Statistics and Machine Learning Toolkits.

Go to project.

Figure 8. VP Band (2016)

One of INDI’s early research commissions, the project called for a POC development of a novel injection alternative which would render the process (1) simple and (2) painless, while also (3) making needle reuse impossible.

Jesús Tamez-Duque’s and Alexandra Acosta-Cavazos’s design featured innovative mechanics tested up to TRL = 4.

Commissioned :
Tecnológico de Monterrey

Intellectual Property :
INDI Ingeniería y Diseño

Go to project.

Figure 7. NeuroArte (2016)

Jesús Tamez-Duque and Museo MARCO (Monterrey) presented an installation which took unexpecting visitors through an explorative journey where neural connections to artistic elements were collected and immortalized, in an effort to find meaningful and unique reactions to art and the museum. Through their participation, visitors become part of a potentially-cold questioning of the intimate connections generated by art, and of the role of the museum.

Media and technique :
Muse 1 Headband + gTec Nautilus proprietary MoBIs on MatLab Statistics and Machine Learning Toolkits.

Go to project.

Figure 6. Morphē (2020)

Eleni Xynogala, Myroslava Kuts and Jesús Tamez-Duque created this performance piece as an initial exploration of the expressive and poetic potential of the fusion between body, brain, artificial intelligence, and real-time projection.

Through a choreography which consists of reactions to algorithm-generated phrases based on << La République de Platon >>, morphing surfaces come to life in a translation of the neural behavior of the performer.

Media and technique :
Muse 1 Headband on Touch Designer.

Go to project.

Figure 5. SPEK (2016)

Having created and showed their original << Neuro Science Fiction >> play dealing on the existance of human consciousness beyond the physical realm, Cristina Alanís and Emanuel Anguiano commissioned INDI to build in additional layers of narrative complexity through the use of actual Brain Technologies.

Along the span of 20+ presentations, a compendium of “digital consciousness fingerprints” was created as visitors pondered the possibility of existance beyond their bodies; something which might very well result from such records.

Commissioned by :
REAP Films + La Jaula del Conejo

Intellectual property :
Cristina Alanís + Emanuel Anguiano

Go to project.

Figure 4. Morphē (2020)

Eleni Xynogala, Myroslava Kuts and Jesús Tamez-Duque created this performance piece as an initial exploration of the expressive and poetic potential of the fusion between body, brain, artificial intelligence, and real-time projection.

Through a choreography which consists of reactions to algorithm-generated phrases based on << La République de Platon >>, morphing surfaces come to life in a translation of the neural behavior of the performer.

Media and technique :
Muse 1 Headband on Touch Designer.

Go to project.

Figure 3. Morphē (2020)

Eleni Xynogala, Myroslava Kuts and Jesús Tamez-Duque created this performance piece as an initial exploration of the expressive and poetic potential of the fusion between body, brain, artificial intelligence, and real-time projection.

Through a choreography which consists of reactions to algorithm-generated phrases based on << La République de Platon >>, morphing surfaces come to life in a translation of the neural behavior of the performer.

Media and technique :
Muse 1 Headband on Touch Designer.

Go to project.

Figure 2. SPEK (2016)

Having created and showed their original << Neuro Science Fiction >> play dealing on the existance of human consciousness beyond the physical realm, Cristina Alanís and Emanuel Anguiano commissioned INDI to build in additional layers of narrative complexity through the use of actual Brain Technologies.

Along the span of 20+ presentations, a compendium of “digital consciousness fingerprints” was created as visitors pondered the possibility of existance beyond their bodies; something which might very well result from such records.

Commissioned by :
REAP Films + La Jaula del Conejo

Intellectual property :
Cristina Alanís + Emanuel Anguiano

Go to project.

Figure 1. SPEK (2016)

Having created and showed their original << Neuro Science Fiction >> play dealing on the existance of human consciousness beyond the physical realm, Cristina Alanís and Emanuel Anguiano commissioned INDI to build in additional layers of narrative complexity through the use of actual Brain Technologies.

Along the span of 20+ presentations, a compendium of “digital consciousness fingerprints” was created as visitors pondered the possibility of existance beyond their bodies; something which might very well result from such records.

Commissioned by :
REAP Films + La Jaula del Conejo

Intellectual property :
Cristina Alanís + Emanuel Anguiano

Go to project.

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