Human-Machine Interface Studio

Push science forward.


how we work with researchers

Research Project Structure. INDI Ingeniería y Diseño. 2019

We provide the extra arm you need to turn your proof-of-concepts into usable solutions.


- Proposal preparation for private + public funds
Hardware + Product Development
Clinical Evaluation / Pilot Deployment
Take-To-Market strategies

Technology should go beyond improving productivity and efficiency; we prioritize Aesthetics and Low-Cost to maximize appeal and accessibility.

Cross-Disciplinary and Cross-Cultural is the only way to new and lasting global standards; we integrate research and art collaborators from México, France, USA, Spain, and Japan.


Representative projects

ALICE Pediatric Exoskeleton

This rehabilitation robot allows children with disabilities to get up from their wheelchairs and walk. 

Developed in collaboration with Tec de Monterrey (MX), the project has increased patients assisted from 1 per year (2016) to ~10 per year (2019). Additionally, acquisition costs dropped from $80,000 USD to $18,000 USD.

ALICE is currently co-owned by the university and INDI and is helping children at Zambrano Hellion Hospital (MX); in process of getting to Technology Hub Hangzhou (CH) and École des Mines Campus de Saint-Étienne Gardanne (FR).

Early versions have been made available to the public, to allow easier access to the field. This collaboration platform also helps push our own innovations forward.

Hospitals and patients are preferring ALICE over other options due to its applicability with children (when most options focus only on adults), its ease of use and its more-accessible price.

Click here to read about our latest trials with ALICE !
…and here to participate in the Open Source program !


NeuroArte @ MARCO Museum

The importance of museums is something we believe in and this study adds data to back it up.

Developed in collaboration with University of Houston (US), Tec de Monterrey (MX) and Museo MARCO (MX), the project helped identify engagement on art through automatic responses in the brain.

Opening the study to volunteers resulted in increased visitors to the museum. The activity achieved participation of ~115 people ages 18-25, compared to the average of 50 people ages 23+ regularly participating in cultural activities.

1 journal publication, 3 conference presentations and 4+ international workshops and events have resulted since 2017. 2 additional journal publications are currently in progress involving both universities.

We currently work on identifying whether the experience of art is the same through screens or VR systems.


Clients & Tools